
If a boss is in the area, it will be in a separate field, as demonstrated below. Final Fantasy VI: Brave New World is a ROM hack that completely overhauls the original game. Note that this Let's Play covers version 1.30, so things brought up in this Let's Play may have changed.

In this space will be more text, describing the event and some of my lame humor (actually lots of it), but not ruining the plot (actually, I'll be ruining the plot many more times than once :). Download the latest version of this hack here. It will probably be a couple of lines long, and most will include a picture. The Description of the event will go here. Description: What started out with my initial desire to properly case everyone’s names turned into a rather innocent discussion between a co-worker of mine and I about ways to improve/fix the original game, which in turn (somehow) became this. Recommended Party: Person, Person, Person, Person None of those differences are covered in thisĮvery entry in this walkthrough will follow the same basic procedures. The Playstation version is similar to the Super Famicom version, with minor differences. You can still use all of these maps with the Super Nintendo version. Area Maps The following maps were ripped from the Game Boy Advance version of Final Fantasy VI. Follow the path past the Save Point and into Arvis’s - FF6 Walkthrough v2 - Now With Twice the Goat Cheese!ĪUTHOR'S NOTE: This walkthrough goes through the American version, called Final Fantasy III for the SNES, though does cover most of the Super Famicom version, Final Fantasy VI. Perhaps you want to make your own map or print this out as a poster. Exit the area through the stairs to the south of the chest to be spit out in the area where Terra ran through at the beginning of the game. Go through the opening to the left of the lone moogle against the wall and follow the path to find a chest containing a Rune Blade. Go up through the rocks and enter the room on the other side to find a cave full of moogles.

In the next area, go through the first door you see this will bring you to the area where Locke and the moogles fought to protect Terra. If you hit any of the other ones the party will be attacked and sent back to the beginning of the maze. If you stray from the course the party will be surrounded by lights, and will need to tag the yellow one to proceed. Keep going and you will come to a chamber with a light trap that will only allow you to proceed if you follow its pattern through a series of maze-like rocks. As of version 1.0, if youve downloaded this guide from anywhere other than or, this is an unauthorized copy. Follow the winding path through the corridors and climb the steps on the outside (the bridge is broken).
